Spelltower online5/10/2023 But after seeing that the prototype of Puzzlejuice played differently, he created-with the developer's permission-the version he imagined as SpellTower. When indie developer Zach Gage was first told about a video game that combined Tetris and Boggle, he had a very specific idea of how the game would play. The concept behind Puzzlejuice (pictured)-to combine Tetris and Boggle-inspired Gage to create SpellTower. In battle mode, each completed word sends tiles to their opponent's screen. A later update added a multiplayer battle mode, where players can face each other across local Bluetooth connections. While Puzzle mode waits for the player's turn to add more tiles, Rush mode adds new tiles every few seconds. The game ends when the tiles fill the screen. In Puzzle mode, for each set of tiles removed from the board, another row is added to the screen. In Tower mode, the player has 150 set tiles and tries to remove as many words as possible before running out of options. Some tiles are blank and can only be cleared by such an adjacent effect. Additionally, difficult characters like X, Q, and J, will remove an entire row when used in a word. If the player creates a long word with five or more tiles, any adjacent tile will be cleared as well. The player can select adjacent and diagonal tiles to create words, which clears those tiles from the screen. ![]() In the iPad puzzle video game SpellTower, the player attempts to clear the screen of jumbled, lettered tiles by using them to create words. A 2020 release, SpellTower+, added new game modes, cleaner visuals, and a jazz soundtrack. French and Dutch language specific versions were also released. ![]() A new iOS version released in 2017 swapped out the unnamed dictionary and began using Merriam-Webster's Third New International Dictionary, Unabridged. This browser-based Flash game created special "blitz" like modes not found in the mobile releases. Versions for OS X and Android followed over the next two years. The game released for iOS in November 2011 to generally favorable reviews. The impetus for the game-the concept of combining elements from Tetris and Boggle in what was a prototype of the puzzle video game Puzzlejuice-inspired Gage to create SpellTower. The game has several game modes and a multiplayer battle mode. That's all.SpellTower is a puzzle video game by Zach Gage in which the player creates words from a jumble of letter tiles to clear the screen before it refills. Since I'm now playing this game during every commute, why not give it five stars? SpellTower has some minor issues with touch targets on the full-screen iPhone 5 grid. That's fine with me, but online connectivity would be the next logical step here. Multiplayer mode is strictly local, played between phones or iPads connected via Bluetooth. The iPhone 5 uses the iPad's grid, so you get to take advantage of all that extra-long-screen goodness. The iPhone and iPad versions have different sized grids the iPad has a larger grid with more rows, making the game longer. As the game goes on, it demands more five- and six-letter words. ![]() Some letters will clear a whole row, and some can't be used unless you're making longer words. "Rush mode" adds lines every few seconds rather than each turn. In the others, you draw your words, but the grid builds from the bottom and increases by a line every turn if it fills up the screen, the game is over. In one, you try to draw words formed from letters on a grid. ![]() SpellTower combines attributes of Boggle and Tetris, but it's the fit and finish, the elegant color scheme and fonts (as shown at right), that really make it stand out from the masses. I'll slap 4.5 stars and an Editor's Choice on this addictive little time-waster.
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